|11 days ago||about 1 month ago|
|MIT License||MIT License|
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Can somebody explain me how to implement this with Unity
1 project | reddit.com/r/Unity3D | 12 Jan 2021
Maybe you want GL Lines
What are some alternatives?
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
libplanet - Distributed ledger core in C#/.NET for decentralized online games
UniTask - Provides an efficient allocation free async/await integration for Unity.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
cscore - cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
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MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games