cr
glslViewer
cr | glslViewer | |
---|---|---|
5 | 7 | |
1,484 | 4,475 | |
- | - | |
0.0 | 7.5 | |
5 months ago | about 2 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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cr
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hscpp: An experimental library to hot-reload C++
I much prefer the approach taken by cr.h which monitors a "plugin" binary instead and acts as a simple wrapper around platform specific dll/dylib/so loading. You then have a multitude of strategies if you need persist state such as serialization, placing code or data on the host side and using virtual methods/fptrs, holding third party lib references to dlls on the host side or using the CR_STATE mechanism for simple things.
- I want to make my game a dll that can use functions from my engine exe
- Cr.h: A Simple C Hot Reload Header-Only Library
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What are good Lua alternatives as an embeddable language?
Depends on your use case, but I would second the option of just hot reloading c++. I have been experimenting with that (using cr.h) and its great - as long as you make sure your compile and link times are fast enough.
glslViewer
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Fun with real-time manipulation of glsl (shader) files
I'm not an expert on glsl/shaders etc. but rather understand how to use Python to read values from hardware (ADC) and convert it to OSC, which, in turn, is passed on to glslViewer (https://github.com/patriciogonzalezvivo/glslViewer) ... it is glslViewer that does all the hard work of hot reloading .frag files as new uniform values are received.
- Manipulating glsl shaders with the pi zero 2
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glslViewer on Pocketchip: unable to load driver: sun4i-drm_dri.so
Hey, I'm pretty new to the chip and wanted to explore to possibilites of it as an on the go programming gameboy of sorts. I managed to compile glslViewer on it and it starts, except with a bunch of errors:
- GlslViewer
- GlslViewer: Console-based GLSL Sandbox for 2D/3D shaders shaders
What are some alternatives?
PresentMon - Capture and analyze the high-level performance characteristics of graphics applications on Windows.
glsl-sandbox - Shader editor and gallery.
RuntimeCompiledCPlusPlus - Change C++ code at runtime
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
pcm - IntelĀ® Performance Counter Monitor (IntelĀ® PCM)
tiny-webrtc-gw - tiny/fast webRTC video conferencing gateway
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
glslSmartDeNoise - Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
msigd - MSI Gaming Device control application
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
pcm - Processor Counter Monitor [Moved to: https://github.com/intel/pcm]
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL