contour-rs VS rapier

Compare contour-rs vs rapier and see what are their differences.

contour-rs

Contour polygon creation in Rust (using marching squares algorithm) (by mthh)

rapier

2D and 3D physics engines focused on performance. (by dimforge)
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contour-rs rapier
1 39
47 3,647
- 6.0%
7.0 8.4
11 days ago 12 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contour-rs

Posts with mentions or reviews of contour-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-19.
  • A 2D Pixel Physics Simulator with Cellular Automata written in Rust
    8 projects | /r/rust | 19 Jan 2022
    I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.

rapier

Posts with mentions or reviews of rapier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.

What are some alternatives?

When comparing contour-rs and rapier you can also consider the following projects:

sandbox - A sand simulation game

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3

bevy - A refreshingly simple data-driven game engine built in Rust

hecs - A handy ECS

parry - 2D and 3D collision-detection library for Rust.

sandbox - 2D Pixel Physics Simulator

nakama - Distributed server for social and realtime games and apps.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

gdnative - Rust bindings for Godot 3

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Backroll-rs-test - A macroquad sample project that has rollback