com.unity.netcode.gameobjects VS VoiceChatManager

Compare com.unity.netcode.gameobjects vs VoiceChatManager and see what are their differences.

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)

VoiceChatManager

An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player. (by EliteSCP)
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com.unity.netcode.gameobjects VoiceChatManager
10 1
2,065 12
0.7% -
8.5 0.0
3 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

VoiceChatManager

Posts with mentions or reviews of VoiceChatManager. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing com.unity.netcode.gameobjects and VoiceChatManager you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library

InjectFix - InjectFix is a hot-fix solution library for Unity

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

Dissonance - Unity Voice Chat Asset

LiteNetLib - Lite reliable UDP library for Mono and .NET

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

UniTask - Provides an efficient allocation free async/await integration for Unity.