colmap
OpenSfM
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colmap | OpenSfM | |
---|---|---|
28 | 5 | |
6,763 | 3,219 | |
4.9% | 1.6% | |
9.2 | 7.6 | |
3 days ago | 10 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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colmap
- Magic123: One Image to High-Quality 3D Object Generation
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Drone mapping is pretty dang cool
Not saying its easy to use, but there is an application gui and it is free: https://github.com/colmap/colmap
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Import many photogrammetry software's scenes into Blender
Colmap (Model folders (BIN and TXT), dense workspaces, NVM, PLY)
- Best options for monocular reconstruction?
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improving camera pose estimation using multiple aruco markers
See colmap for example https://colmap.github.io/
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2D images to 3D Object reconstruction
You're looking into a problem called photogrammetry, and a well-studied one at that. I'd recommend looking into "shape from motion" (sfm); specifically techniques that do "dense reconstruction." I'd recommend COLMAP to start with. It does pose estimation from images (e.g. you point it at a bunch of images and it will figure out the relative poses of the cameras that took them), as well as sparse and dense reconstcution.
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Framework generate 3d meshes from camera images
COLMAP builds dense meshes from a collection of cameras https://colmap.github.io/
- Nerfstudio: A collaboration friendly studio for NeRFs
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Neural Radiance Fields and input shape
I’ve seen references to using COLMAP (https://colmap.github.io/) to estimate camera position/pose, e.g. here
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3D reconstruction of an object from videos/few images
Classical photogrammetry, where I agree with u/tdgros that the way to go is https://colmap.github.io/. There are actually better variants in literature but nothing is more reliable and user-friendly than COLMAP. This will give you a very precise point cloud, that can be meshed if needed.
OpenSfM
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Import many photogrammetry software's scenes into Blender
OpenSfM (JSON)
- Packages for Bundle Adjustment
- WebODM/OpenSfM 2D pixel to 3D point
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Photogrammetry in Python
You're kidding right? There are lots of coders on github with open-sauce Python. The basic algorithm being used now is Structure-from-Motion (SfM). Photogrammetry started with projecting a red stripe light on the object, taking the photo, and manually stitching together common points. That uses edge detection, another algorithm. Everybody knows the Z-depth calculation algorithm, and that is starting to be done with AI. Sony is using some scrolling parallax algorithm with their photogrammetry software. It looks like Reality Capture can calculate the camera positions and angles first, then use photon tracing rather than ray tracing to determine the point cloud. OpenSfM https://github.com/mapillary/OpenSfM
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What are some good libraries for structure-from-motion?
OpenSfM is written in Python and JS and pretty easy to understand.
What are some alternatives?
Meshroom - 3D Reconstruction Software
OpenMVG (open Multiple View Geometry) - open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
ZeroNet - ZeroNet - Decentralized websites using Bitcoin crypto and BitTorrent network
Hierarchical-Localization - Visual localization made easy with hloc
gtsfm - End-to-end SFM framework based on GTSAM
nerf - Code release for NeRF (Neural Radiance Fields)
TheiaSfM - An open source library for multiview geometry and structure from motion
openMVS - open Multi-View Stereo reconstruction library
Fingerprint-Feature-Extraction - Extract minutiae features from fingerprint images
instant-ngp - Instant neural graphics primitives: lightning fast NeRF and more
TensoRF - [ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields