cartpole-physics
C# source code for simulation of the cart and pole balancing task. (by colgreen)
articulations-robot-demo
By Unity-Technologies
cartpole-physics | articulations-robot-demo | |
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1 | 3 | |
5 | 317 | |
- | 0.0% | |
2.1 | 1.8 | |
12 months ago | over 2 years ago | |
C# | C# | |
- | Apache License 2.0 |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cartpole-physics
Posts with mentions or reviews of cartpole-physics.
We have used some of these posts to build our list of alternatives
and similar projects.
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Equations of Motion for the Cart and Pole Control Task
The accompanying source code is at:
https://github.com/colgreen/cartpole-physics
articulations-robot-demo
Posts with mentions or reviews of articulations-robot-demo.
We have used some of these posts to build our list of alternatives
and similar projects.
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Manual controls not working for UR3 robotic arm
I'm trying to modify this demo, which uses the UR3 robotic arm with ML-Agents (Release 1.2.0 in Unity 2020.3.46f1). I want to add imitation learning, but there seems to be an issue with the manual controls. All joints work fine except Wrist01 (which should use the O/P keys). Wrist01 moves on its own and ignores O/P key input (in the clip I rotate the base at 00:06, but I never touch the wrist controls). Something's likely wrong with one of these files: "RobotController" (called by the parent UnityRobotics GameObject), "ArticulationJointController" (called by the child Wrist01 GameObject), or "RobotManualInput" (called by the ManualInput GameObject), but I can't for the life of me identify where the error is. Anyone know what's going wrong?
- How can I fix this configurable joint chain? (configuration in replies)
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how do I move game object along the x-axis with a unity articulation body?
For reference i am using https://github.com/Unity-Technologies/articulations-robot-demo Robotiq Hand-E Gripper. It can only go up and down but I'm trying to make it go left and right as well.
What are some alternatives?
When comparing cartpole-physics and articulations-robot-demo you can also consider the following projects:
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
RAWSim-O - A simulation framework for Robotic Mobile Fulfillment Systems
autonomous-intersection - Developing and Simulating Self-Driving Car A.I. Without Need for Traffic Lights
Anki.Vector.SDK - The Anki Vector .NET SDK provides programmicatic access to the Vector Robot from .NET and is published as a NuGet package.
open-sequential-logic-simulation - Developing an interactive learning application for sequential logic in time dependent processes. Specifically using Sequential Function Chart SFC to teach the core principle.