build-mesa
SoftGLRender
build-mesa | SoftGLRender | |
---|---|---|
1 | 1 | |
26 | 931 | |
- | - | |
5.8 | 5.7 | |
8 days ago | 4 months ago | |
Batchfile | C++ | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
build-mesa
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Pre-built Mesa3D VKN and GL on Windows
The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
What are some alternatives?
linux-graphics - Fedora Spec for mesa with Valve's Radeon ACO compiler patches
tinyraytracer_rs - tinyraytracer implementation using Rust
swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage
renderer - Software Renderer for Final Fantasy Tactics Maps
tinyrenderer - A brief computer graphics / rendering course
rusterizer - Bare-bones software renderer written in Rust
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
mesa-dist-win - Pre-built Mesa3D drivers for Windows
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
osre - An open source render engine