blender3d_import_psk_psa
import mesh, skeleton, animation from psk, psa files to blender3d (by Befzz)
Wwise-Unpacker
Unpack game audio Wwise files (pck, bnk) (by Vextil)
blender3d_import_psk_psa | Wwise-Unpacker | |
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12 | 13 | |
494 | 649 | |
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0.0 | 0.0 | |
about 1 year ago | about 3 years ago | |
Python | Batchfile | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender3d_import_psk_psa
Posts with mentions or reviews of blender3d_import_psk_psa.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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STW models available in UEFN?
Are they in .pskx/.psk format? When you extract a model from a UE game, it will export as .psk, and you need to use blender to import those mesh files then export as .fbx for the UEFN to recognize it. Now blender doesn’t come with native support to import .psk files since those are UE specific and you will need to download a blender plug-in to enable that support
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How I made the BioShock Infinite VR Map
All things considered, this part is actually pretty easy if you know how to use Gildor's UE Viewer tool. There's a GUI you open and point to your game files, and it returns a bunch of packages for you to search through. Most of the time I was able to find the relevant models by simply looking for the level's prefix S_BW_Enter_*. This will let you export a .PSK file that can be imported into blender with a plugin.
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4.19.2: Trying to import assets from an existing game
Check out UE Viewer. You can download it from https://www.gildor.org/en/projects/umodel, and it is completely legal for use on Unreal Engine games. NB: you will need to specify the precise engine version of the Spyro Reignited Trilogy, so you may need to check the .exe file details. In addition, the exported models will be in the PSK format, so you'll need to download the Blender PSK/PSA importer addon. Unfortunately, this is no longer maintained, so you might need to download Blender 2.83. Hope this helps!
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Take only one
I extracted them using UE viewer and using an addon for blender, the textures I painted myself
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I need someone who knows how to navigate the files of little nightmares 2 to help me with a small project I’m working on.
Anyways, here's the link to the plugin: https://github.com/Befzz/blender3d_import_psk_psa
- How would I go about downloading my own dwarves as .obj/.stl/similar files?
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Is there a dump on all the files so I don’t have to buy the game to look at them I have it on ps5 but idk if I can do anything with that version
If you can get it to export them without crashing, you can export them as psk files and use this addon to open them
- Please help me import psk file
Wwise-Unpacker
Posts with mentions or reviews of Wwise-Unpacker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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I captured some Galencourt Monk hymns for y'all to enjoy (please ignore the annoying and disrespectful Masons in the background)
First, I extracted all of the .wem files and then used another program called Wwise Unpacker to convert them all into a usable .ogg format. I could now listen to the sound files with any media player, but I still had a gigantic file of thousands of voice lines, all in random order and with strings of random numbers as names
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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In-game version of "A boat made from a sheet of newspaper"
You can convert it to an MP3 or OGG file using Wwise Unpacker.
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.
Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.
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Was extracting the audio files and found this..
https://github.com/Vextil/Wwise-Unpacker Place the .PCK file from the audio folder into the Game Files folder, run one of the bat files, then wait for cmd to show the ASCII tornado and type Y or N to respond to the question asking if you want to delete the .PCK file. Audio files should be in the MP3 or OGG folder. Remember to wait for the ASCII tornado!
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Is there a website where I can buy high quality Honkai OST?
- Editing textures, audio and text in Dishonored 1?
What are some alternatives?
When comparing blender3d_import_psk_psa and Wwise-Unpacker you can also consider the following projects:
SourceOps - A more convenient alternative to Blender Source Tools.
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Blender-Launcher - Standalone client for managing official builds of Blender 3D
UABE - Asset Bundle Extractor
unp4k - Unp4k utilities for Star Citizen
fake-bpy-module - Fake Blender Python API module collection for the code completion.
UEAESKeyFinder - This tool can find the AES Key of probably any Unreal Engine game
building_tools - Building generation addon for blender
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
blender-egg-importer - Add-on for Blender to import Panda3D .egg models.
bnk-extract
blender3d_import_psk_psa vs SourceOps
Wwise-Unpacker vs UEViewer
blender3d_import_psk_psa vs Blender-Launcher
Wwise-Unpacker vs UABE
blender3d_import_psk_psa vs UEViewer
Wwise-Unpacker vs unp4k
blender3d_import_psk_psa vs fake-bpy-module
Wwise-Unpacker vs UEAESKeyFinder
blender3d_import_psk_psa vs building_tools
Wwise-Unpacker vs UABE
blender3d_import_psk_psa vs blender-egg-importer
Wwise-Unpacker vs bnk-extract