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All things considered, this part is actually pretty easy if you know how to use Gildor's UE Viewer tool. There's a GUI you open and point to your game files, and it returns a bunch of packages for you to search through. Most of the time I was able to find the relevant models by simply looking for the level's prefix S_BW_Enter_*. This will let you export a .PSK file that can be imported into blender with a plugin.
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All things considered, this part is actually pretty easy if you know how to use Gildor's UE Viewer tool. There's a GUI you open and point to your game files, and it returns a bunch of packages for you to search through. Most of the time I was able to find the relevant models by simply looking for the level's prefix S_BW_Enter_*. This will let you export a .PSK file that can be imported into blender with a plugin.
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There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker