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Are they in .pskx/.psk format? When you extract a model from a UE game, it will export as .psk, and you need to use blender to import those mesh files then export as .fbx for the UEFN to recognize it. Now blender doesn’t come with native support to import .psk files since those are UE specific and you will need to download a blender plug-in to enable that support
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