Wwise-Unpacker
Unpack game audio Wwise files (pck, bnk) (by Vextil)
UABE
Asset Bundle Extractor (by SeriousCache)
Wwise-Unpacker | UABE | |
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13 | 26 | |
613 | 3,659 | |
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0.0 | 0.7 | |
almost 3 years ago | 10 months ago | |
Batchfile | C++ | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wwise-Unpacker
Posts with mentions or reviews of Wwise-Unpacker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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I captured some Galencourt Monk hymns for y'all to enjoy (please ignore the annoying and disrespectful Masons in the background)
First, I extracted all of the .wem files and then used another program called Wwise Unpacker to convert them all into a usable .ogg format. I could now listen to the sound files with any media player, but I still had a gigantic file of thousands of voice lines, all in random order and with strings of random numbers as names
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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In-game version of "A boat made from a sheet of newspaper"
You can convert it to an MP3 or OGG file using Wwise Unpacker.
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.
Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.
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Was extracting the audio files and found this..
https://github.com/Vextil/Wwise-Unpacker Place the .PCK file from the audio folder into the Game Files folder, run one of the bat files, then wait for cmd to show the ASCII tornado and type Y or N to respond to the question asking if you want to delete the .PCK file. Audio files should be in the MP3 or OGG folder. Remember to wait for the ASCII tornado!
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Is there a website where I can buy high quality Honkai OST?
- Editing textures, audio and text in Dishonored 1?
UABE
Posts with mentions or reviews of UABE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
What are some alternatives?
When comparing Wwise-Unpacker and UABE you can also consider the following projects:
unp4k - Unp4k utilities for Star Citizen
UABEA - c# uabe for newer versions of unity