UABE
UABEA
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UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
UABEA
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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How to make a Shadowverse mod: Modding Artwork
Unity Asset Bundle Extractor Avalonia
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Finally it is here - after almost two years of waiting real surround sound works & Valheim became a proper 3D game at last.
Alternatively any hex-editor will do the trick (@0x1A44) or UABEA to edit the asset file properly.
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THERE IS HOPE!
This tool can function as a replacement for UnityEX: UABEA
- Guide to create card art replacement file (PC)
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I made a simple mod that replaces the standard death sound (link in comments)
It’s kind of a crazy process, but basically I used UABEA. https://github.com/nesrak1/UABEA.
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How to replace armour model in POE2?
If you want to use an entirely custom model, you'll need to download Unity 2019.3.14f1, import the model into a new project and add it to a scene, then build the project and extract the model raw using UABEAvalonia (the standard version of UABE isn't compatible with post-2019 Unity archives, unfortunately). You can then use UABEAvalonia to replace the original model (which will probably be in the PillarsOfEternity2_Data/assetbundles/items.unity3d archive) with the new raw.
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Final Fantasy Pixel Remaster Modding Guides
Download the Unstable/Nightly build of UABEA https://github.com/nesrak1/UABEA in order to insert assets
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How To Mod Card Art
you'll need these : https://github.com/Perfare/AssetStudio https://github.com/nesrak1/UABEA A 512x512 Image to replace the art
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Team SamX1 - Modded Sleeves
you have to use https://github.com/nesrak1/UABEA and then go through the files by using Asset Studio, and try to find the asset you want to change.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
Curb-Your-Death - A mod for Phasmophobia that replaces the standard death sound
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Grimoire - Rune Factory 5 (RF5) Modding Toolkit
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Magicite - A BepInEx plugin for the FINAL FANTASY PIXEL REMASTERS that allows for the loading of new assets and replacement of existing assets
Il2CppDumper - Unity il2cpp reverse engineer
disunity - An experimental toolset for Unity asset and asset bundle files.