Wwise-Unpacker
Unpack game audio Wwise files (pck, bnk) (by Vextil)
UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer). (by gildor2)
Wwise-Unpacker | UEViewer | |
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13 | 59 | |
613 | 2,475 | |
- | - | |
0.0 | 3.0 | |
almost 3 years ago | 8 months ago | |
Batchfile | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wwise-Unpacker
Posts with mentions or reviews of Wwise-Unpacker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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I captured some Galencourt Monk hymns for y'all to enjoy (please ignore the annoying and disrespectful Masons in the background)
First, I extracted all of the .wem files and then used another program called Wwise Unpacker to convert them all into a usable .ogg format. I could now listen to the sound files with any media player, but I still had a gigantic file of thousands of voice lines, all in random order and with strings of random numbers as names
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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In-game version of "A boat made from a sheet of newspaper"
You can convert it to an MP3 or OGG file using Wwise Unpacker.
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.
Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.
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Was extracting the audio files and found this..
https://github.com/Vextil/Wwise-Unpacker Place the .PCK file from the audio folder into the Game Files folder, run one of the bat files, then wait for cmd to show the ASCII tornado and type Y or N to respond to the question asking if you want to delete the .PCK file. Audio files should be in the MP3 or OGG folder. Remember to wait for the ASCII tornado!
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Is there a website where I can buy high quality Honkai OST?
- Editing textures, audio and text in Dishonored 1?
UEViewer
Posts with mentions or reviews of UEViewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.
What are some alternatives?
When comparing Wwise-Unpacker and UEViewer you can also consider the following projects:
UABE - Asset Bundle Extractor
FModel - Unreal Engine Archives Explorer