blender-tools VS rust-gpu

Compare blender-tools vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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blender-tools rust-gpu
7 82
392 6,952
0.0% 0.8%
10.0 7.7
over 3 years ago 14 days ago
Python Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blender-tools

Posts with mentions or reviews of blender-tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing blender-tools and rust-gpu you can also consider the following projects:

Replibyte - Seed your development database with real data ⚡️

llama.cpp - LLM inference in C/C++

graphql-client - Typed, correct GraphQL requests and responses in Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

libCat - 🐈‍⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

mixer - Add-on for real-time collaboration in Blender.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

dwarf-writer - Updates DWARF debug sections and ELF symbols with info obtained through disassembly

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework