blender-lightprobes VS raylib

Compare blender-lightprobes vs raylib and see what are their differences.

blender-lightprobes

Spherical harmonic light probes for Blender's Cycles render engine (by amoffat)
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blender-lightprobes raylib
1 399
17 19,394
- -
10.0 9.8
about 8 years ago 3 days ago
Python C
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blender-lightprobes

Posts with mentions or reviews of blender-lightprobes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing blender-lightprobes and raylib you can also consider the following projects:

bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust

SFML - Simple and Fast Multimedia Library

Graphics - Unity Graphics - Including Scriptable Render Pipeline

SDL2 - SDL2 bindings to perl

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

bevy - A refreshingly simple data-driven game engine built in Rust

UnityCsReference - Unity C# reference source code.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

SDL - Simple Directmedia Layer