blender-egg-importer
Panda3D
blender-egg-importer | Panda3D | |
---|---|---|
5 | 42 | |
37 | 4,270 | |
- | 0.7% | |
0.0 | 9.4 | |
over 1 year ago | 12 days ago | |
Python | C++ | |
- | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender-egg-importer
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modulenotfound but is installed?
i am trying to use this extension for panda3d models , i downloaded it , went to edit - preferences - addons - and installed the zip file. ive used multiple previous and more recent blender versions to fix this (i was specifically instructed to use 2.9 for what im using this for), if anyone could try to replicate this issue by installing the same thing and telling me what i could do about it that'd be great because ive looked on multiple discord servers, many google searchs and etc, im also not blender or python savvy so thanks for any help.
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I recreated the Toontown Battle System with multiplayer from scratch in Unity
Thanks! It's kind of a slow and grueling process. You have to convert the .bam models into .egg using the bam2egg from panda3d, then import the .egg files into Blender using this extension. Then I export the models into .fbx to import into Unity.
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Need help with Toon models in Blender.
Note that you will then need to use the panda3D tool "bam2egg" on the file and use the blender addon: https://github.com/rdb/blender-egg-importer
- .egg importer add-on error
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How do i open toontown models/playgrounds into a program
If you use bam2egg, you can also get the models into Blender using this tool: https://github.com/rdb/blender-egg-importer
Panda3D
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Not only Unity...
Panda3D (MIT/C++) https://github.com/panda3d/panda3d
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3D desktop Game Engine scriptable in Python
For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.
[0] https://www.panda3d.org/
[1] https://www.ursinaengine.org/
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Alternative Game Engines for Marooned Unity Developers
Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
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Game Development Post-Unity
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.
[0] https://www.panda3d.org/
- The Open Source Framework for 3D Rendering and Games
- Making games
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What are some of the most impressive uses of photogrammetry in games that you've seen?
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
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Here are some tips on mentoring junior developers in a collaborative team?
Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
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If you had to develop a game in Python, what engine and tools would you use?
...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
It's not my project, but https://www.panda3d.org/ is to my knowledge the next best step after Unity and Unreal game engines. Unlike those, panda is open source and available for C++ and Python.
What are some alternatives?
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
create-isocam - Create ISO Camera addon for Blender 2.8+
PyOpenGL - Repository for the PyOpenGL Project
Mod3-MHW-Importer - Blender Mod3 Import-Exporter for Monster Hunter World
Godot - Godot Engine – Multi-platform 2D and 3D game engine
I3D-Blender-Addon - Rewriting the I3D blender addon from scratch and adding long-sought community features
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Screencast-Keys - Blender Add-on: Screencast Keys
RenPy - The Ren'Py Visual Novel Engine
SourceOps - A more convenient alternative to Blender Source Tools.
Arcade - Easy to use Python library for creating 2D arcade games.