blender-egg-importer
SourceOps
blender-egg-importer | SourceOps | |
---|---|---|
5 | 7 | |
38 | 152 | |
- | 3.3% | |
2.4 | 6.1 | |
8 months ago | 3 months ago | |
Python | Python | |
- | GNU General Public License v3.0 only |
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blender-egg-importer
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modulenotfound but is installed?
i am trying to use this extension for panda3d models , i downloaded it , went to edit - preferences - addons - and installed the zip file. ive used multiple previous and more recent blender versions to fix this (i was specifically instructed to use 2.9 for what im using this for), if anyone could try to replicate this issue by installing the same thing and telling me what i could do about it that'd be great because ive looked on multiple discord servers, many google searchs and etc, im also not blender or python savvy so thanks for any help.
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I recreated the Toontown Battle System with multiplayer from scratch in Unity
Thanks! It's kind of a slow and grueling process. You have to convert the .bam models into .egg using the bam2egg from panda3d, then import the .egg files into Blender using this extension. Then I export the models into .fbx to import into Unity.
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Need help with Toon models in Blender.
Note that you will then need to use the panda3D tool "bam2egg" on the file and use the blender addon: https://github.com/rdb/blender-egg-importer
- .egg importer add-on error
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How do i open toontown models/playgrounds into a program
If you use bam2egg, you can also get the models into Blender using this tool: https://github.com/rdb/blender-egg-importer
SourceOps
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My first large map in hammer. I am amazed how fast this old tool can bake radiosity and doesn't hassle developers with manually unwrapping lightmap UVs or placing light probes for dynamic objects like modern engines require.
custom models are a bitch when you first start off, i'd use SourceOps which makes it much easier, here's a quick overview starter guide i made a while back which isnt the best but outlines what to do
- how to export blender model to SFM
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Is there no automated method for converted from blender to source?
Sourceops.
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Is it legitimately impossible to make a blender file (let's say only default cube in center) import into hammer? (Where convex individual cubes placed in blender are turned into brushes with same placement, relative size differences and possible vertex alterations?)
It's been possible for the past two years give or take. (Sourceops)
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Having trouble exporting models to Source Engine
For source, I use SourceOps , for my its more easy than blender Source Tools, you even save settings for multiple games I used for some time BlenderSourceTools but when I get to know SourceOps changed immediately, but BST Its the only that can export to Source 2 so i keep both
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(wip) tower cinematic physics. made with blender
if you use blender you should check out sourceops
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hl source into blender
Source OPS (way more convenient than Blender source tools for exporting)- Lets you export models, also allows for creating .QCs and compiling models directly from blender. Can also export displacements
What are some alternatives?
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
I3D-Blender-Addon - Rewriting the I3D blender addon from scratch and adding long-sought community features
cannibal-coast - This is my Steam game Cannibal Coast's open source. Enjoy!
Blender-Launcher - Standalone client for managing official builds of Blender 3D
TTAlphaCombiner - Converts Panda3D bam models using JPG+RGB textures to use PNG textures.
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
Mod3-MHW-Importer - Blender Mod3 Import-Exporter for Monster Hunter World
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
OpenLevelEditor - An open sourced modernized version of Disney's in-house Toontown Online level editor used to create .dna files.
bsp_tool - Python library for analysing .bsp files