SourceOps
A more convenient alternative to Blender Source Tools. (by bonjorno7)
Plumber
A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. (by lasa01)
SourceOps | Plumber | |
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7 | 12 | |
154 | 419 | |
1.3% | 1.4% | |
6.1 | 7.3 | |
4 months ago | 3 months ago | |
Python | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SourceOps
Posts with mentions or reviews of SourceOps.
We have used some of these posts to build our list of alternatives
and similar projects.
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My first large map in hammer. I am amazed how fast this old tool can bake radiosity and doesn't hassle developers with manually unwrapping lightmap UVs or placing light probes for dynamic objects like modern engines require.
custom models are a bitch when you first start off, i'd use SourceOps which makes it much easier, here's a quick overview starter guide i made a while back which isnt the best but outlines what to do
- how to export blender model to SFM
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Is there no automated method for converted from blender to source?
Sourceops.
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Is it legitimately impossible to make a blender file (let's say only default cube in center) import into hammer? (Where convex individual cubes placed in blender are turned into brushes with same placement, relative size differences and possible vertex alterations?)
It's been possible for the past two years give or take. (Sourceops)
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Having trouble exporting models to Source Engine
For source, I use SourceOps , for my its more easy than blender Source Tools, you even save settings for multiple games I used for some time BlenderSourceTools but when I get to know SourceOps changed immediately, but BST Its the only that can export to Source 2 so i keep both
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(wip) tower cinematic physics. made with blender
if you use blender you should check out sourceops
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hl source into blender
Source OPS (way more convenient than Blender source tools for exporting)- Lets you export models, also allows for creating .QCs and compiling models directly from blender. Can also export displacements
Plumber
Posts with mentions or reviews of Plumber.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Questions regarding modeling maps on a different program to import into Source 2 engine
I used this one for importing map to blender https://github.com/lasa01/io_import_vmf
- Editing VTFs
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Really been into photorealism lately, and I finally got a good car paint shader.
The map is drumroll please... de_nuke from CS:GO, u/Skibub actually noticed it, congrats ! What I used to get the map into the game, is a tool called BSPSource, and once the map extracted, I used this Blender addon. This is what has given me the less troubles compared to other addons. Of course, materials will need tweaking, and I would suggest doing the lights yourself. You might have to look up a bit of tutorials because I don't want to explain here.
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The Swinging Terrorist (OC)
I also used io_import_vmf to import the map (Overpass) into Blender and use that for lighting and reflections for the terrorist and also as a shadow catcher, so the his shadow is cast perfectly on the ground and everything matches up. This is necessary because he's actually not there in the in-game footage, only in Blender, so he would have no shadow otherwise. The map obviously isn't visible in the final video, it's just there to influence the CGI, which is just the swings and the terrorist.
- Is propper still a thing?
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Possible i could get someone to convert VMF to unity for me?
Import them to Blender first: https://github.com/lasa01/io_import_vmf and then export to Unity
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Taking models and maps from SFM and putting them into blender
The files are compiled into formats that are easy to load for the game engine, but can't be opened in modeling programs. You need Crowbar to decompile models and Blender Source Tools to import them into Blender, VTFEdit to convert textures into PNGs and io_import_vmf to import maps into Blender.
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Faking Fluids: Behind The Scenes & General Overview
2. io_import_vmf by lasa01: https://github.com/lasa01/io_import_vmf
- Hammer++ is out!
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How do I convert a .vmf into a unity model?
The map I used was mg_commandconquer_v2, its on gamebanana, https://github.com/lasa01/io_import_vmf to import the .vmf into blender and the free version of Unity. Did I do something wrong?
What are some alternatives?
When comparing SourceOps and Plumber you can also consider the following projects:
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
bspsrc - A Source engine map decompiler
Blender-Launcher - Standalone client for managing official builds of Blender 3D
bsp_tool - Python library for analysing .bsp files