Plumber
A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. (by lasa01)
afx-blender-scripts
Scripts for Blender by the advancedfx.org project (by advancedfx)
Plumber | afx-blender-scripts | |
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12 | 2 | |
363 | 28 | |
- | - | |
6.3 | 3.7 | |
3 months ago | 8 months ago | |
Rust | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Plumber
Posts with mentions or reviews of Plumber.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Questions regarding modeling maps on a different program to import into Source 2 engine
I used this one for importing map to blender https://github.com/lasa01/io_import_vmf
- Editing VTFs
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Really been into photorealism lately, and I finally got a good car paint shader.
The map is drumroll please... de_nuke from CS:GO, u/Skibub actually noticed it, congrats ! What I used to get the map into the game, is a tool called BSPSource, and once the map extracted, I used this Blender addon. This is what has given me the less troubles compared to other addons. Of course, materials will need tweaking, and I would suggest doing the lights yourself. You might have to look up a bit of tutorials because I don't want to explain here.
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The Swinging Terrorist (OC)
I also used io_import_vmf to import the map (Overpass) into Blender and use that for lighting and reflections for the terrorist and also as a shadow catcher, so the his shadow is cast perfectly on the ground and everything matches up. This is necessary because he's actually not there in the in-game footage, only in Blender, so he would have no shadow otherwise. The map obviously isn't visible in the final video, it's just there to influence the CGI, which is just the swings and the terrorist.
- Is propper still a thing?
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Possible i could get someone to convert VMF to unity for me?
Import them to Blender first: https://github.com/lasa01/io_import_vmf and then export to Unity
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Taking models and maps from SFM and putting them into blender
The files are compiled into formats that are easy to load for the game engine, but can't be opened in modeling programs. You need Crowbar to decompile models and Blender Source Tools to import them into Blender, VTFEdit to convert textures into PNGs and io_import_vmf to import maps into Blender.
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Faking Fluids: Behind The Scenes & General Overview
2. io_import_vmf by lasa01: https://github.com/lasa01/io_import_vmf
- Hammer++ is out!
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How do I convert a .vmf into a unity model?
The map I used was mg_commandconquer_v2, its on gamebanana, https://github.com/lasa01/io_import_vmf to import the .vmf into blender and the free version of Unity. Did I do something wrong?
afx-blender-scripts
Posts with mentions or reviews of afx-blender-scripts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-18.
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The Swinging Terrorist (OC)
HLAE can also record something that's called AGR. They're files that contain animated player models, weapons, viewmodels, cameras, etc, just as they moved in the in-game demo. So I can just set a start and end tick for it to record at the same time as the layers I mentioned above and then import the AGR into Blender with afx-blender-scripts, which is made by the same developers. Then I can just overlay the footage as a "background image" in the imported camera in Blender and everything will match perfectly, just as in the game.
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Faking Fluids: Behind The Scenes & General Overview
3. afx-blender-scripts by advancedfx: https://github.com/advancedfx/afx-blender-scripts
What are some alternatives?
When comparing Plumber and afx-blender-scripts you can also consider the following projects:
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
bspsrc - A Source engine map decompiler
SourceOps - A more convenient alternative to Blender Source Tools.
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
bsp_tool - Python library for analysing .bsp files