Questions regarding modeling maps on a different program to import into Source 2 engine

This page summarizes the projects mentioned and recommended in the original post on /r/SourceEngine

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • Plumber

    A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. (by lasa01)

  • First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file

  • bspsrc

    A Source engine map decompiler

  • First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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