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Bspsrc Alternatives
Similar projects and alternatives to bspsrc
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Plumber
A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. (by lasa01)
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VMF2OBJ
Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better bspsrc alternative or higher similarity.
bspsrc reviews and mentions
Posts with mentions or reviews of bspsrc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Questions regarding modeling maps on a different program to import into Source 2 engine
First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file
- Combining Maps from BSP
- So... what's the mapmaking process look like these days?
- Codename cure survival map
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BSP Server Files
You mean bspsource https://github.com/ata4/bspsrc/releases It converts bsp into vmf which you can then open in hammer
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Hey guys! I'm making a Garry's Mod server and I want to decopile a map that uses content pack. I don't know how to add the content pack to hammer and not get the "errors" and missing textures. Can anybody help me? Thanks! :D
To get the VMF you’ll have to subscribe to the addon, go to the steamapps/workshop/content/4000/ then go to the addon, find it’s code (it’s in the URL) and search for it in the 4000 directory. Then use gmad found in the BIN files of gmod to decompile the GMA. After this, you’ll have a BSP and maybe some materials/sounds/etc. Now decompile the BSP with BSPsrc and decompile the map. Now you’ll need Source Multitool Decompile the download and open up “custom config” then navigate to the button with “open vpk location” or something. Throw those materials and stuff into here, no editing required. Now go back to custom config, check the vpks and fgds you want and save it. Now open your decompiled VMF in hammer via the source multitool. You should see the textures and have access to their sounds. If you need help with anything else feel free to PM me!
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i'm stuck. how do I fix this?
Easiest way would be, download and install bspsource and use it to decompile the level in question.
- I need some help
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Gm_bigcity Map To A OBJ File
There is a tool that converts .vmf to .obj: https://github.com/Dylancyclone/VMF2OBJ To get .vmf of a map file, you need to decompile it. I recommend bspsource: https://github.com/ata4/bspsrc
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Is there a fix for this strange loading issue?
This issue occurs if you are using an obsolete version of BSPSource (older than 1.4.0 i suppose), here you can download the newer one: https://github.com/ata4/bspsrc/releases
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A note from our sponsor - SaaSHub
www.saashub.com | 19 Apr 2024
Stats
Basic bspsrc repo stats
30
645
7.9
19 days ago
ata4/bspsrc is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of bspsrc is Java.
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