bigger
Cluster
Our great sponsors
bigger | Cluster | |
---|---|---|
1 | 1 | |
207 | 395 | |
- | - | |
1.5 | 2.6 | |
about 1 year ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bigger
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Mach Engine: The Future of Graphics (With Zig)
Everyone's building on the "bigg" (bgfx + imgui + glfw + glm) stack ;)
https://github.com/yuki-koyama/bigger
Cluster
What are some alternatives?
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
FlaxEngine - Flax Engine – multi-platform 3D game engine
3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.
Adria-DX11 - Graphics engine written in C++ using DirectX11
WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
vulkan-renderer - Game engine written with C++ and Vulkan.
sdk-macos-11.3 - See newer SDK https://github.com/hexops/sdk-macos-12.0
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
bgfx-minimal-example - Minimal bgfx "hello world" example
polymer - 🎨 graphics/interaction prototyping sandbox