bevy_text_mesh VS bevy-cheatbook

Compare bevy_text_mesh vs bevy-cheatbook and see what are their differences.

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bevy_text_mesh bevy-cheatbook
1 7
60 1,680
- 3.1%
5.2 8.9
about 1 month ago 19 days ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_text_mesh

Posts with mentions or reviews of bevy_text_mesh. We have used some of these posts to build our list of alternatives and similar projects.

bevy-cheatbook

Posts with mentions or reviews of bevy-cheatbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • The Bevy Foundation
    3 projects | news.ycombinator.com | 12 Mar 2024
    I've been using Bevy recently so here are some thoughts on this:

    Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.

    Documentation is not great great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: https://bevy-cheatbook.github.io/. With these plus the examples I've been able to figure out everything I need, but it's slow going.

    I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.

  • how to learn bevy
    1 project | /r/bevy | 9 Dec 2023
    This is quite helpful to cover the features of bevy with some code examples and explanations with links to git repositories as reference. Most of it appears to be from 0.9, but you can reference to the migration guide to see how to change from it. Ctrl-f is your friend to see which version changes what.
  • Unofficial Bevy Cheat Book
    1 project | news.ycombinator.com | 4 Nov 2023
  • New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
    2 projects | /r/rust_gamedev | 22 Sep 2023
    You can see working examples of nearly everything you asked about in the Bevy Cheatbook
  • Survey: How have shader compilation messages been for you?
    2 projects | /r/bevy | 2 May 2023
    The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
  • Orthographic projection with top left origin
    2 projects | /r/bevy | 13 Mar 2021
    Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.

What are some alternatives?

When comparing bevy_text_mesh and bevy-cheatbook you can also consider the following projects:

bevy_prototype_lyon - Draw 2D shapes in Bevy

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

hebi - A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇.

rusty-shooter - [suspended] 3d shooter written in Rust using rg3d

notation - A modern visual music notation, colorful and dynamic

wgpu-rs - Rust bindings to wgpu native library

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

bevy - A refreshingly simple data-driven game engine built in Rust

rust-analyzer - A Rust compiler front-end for IDEs

rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]

bevy_ecs_ldtk - ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap

naga - Universal shader translation in Rust