bevy_smud
Sdf 2d shape renderer for Bevy (by johanhelsing)
rfcs
Suggest changes to Bevy and view accepted designs (by bevyengine)
bevy_smud | rfcs | |
---|---|---|
4 | 16 | |
132 | 106 | |
- | 3.8% | |
7.2 | 1.2 | |
4 months ago | 10 days ago | |
Rust | ||
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_smud
Posts with mentions or reviews of bevy_smud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-21.
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How to make a 2D torus in Bevy?
Also bevy_smud
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Bevy vector graphics library?
bevy_smud is another option if you want to work with sdf. I haven't used it myself yet but it looks really interesting.
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Bevy 0.8
I made a project that's in some ways a fork of bevy_sprite's batching. I do batching of sdf shapes, perhaps you'll be able to make sense of it. https://github.com/johanhelsing/bevy_smud . I haven't updated it for bevy 0.8 yet, but at least its bevy-main branch is more or less up-to-date
- bevy_smud: An experimental crate for drawing sdf shapes with Bevy
rfcs
Posts with mentions or reviews of rfcs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
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I made a fast and ergonomic crate for trait queries. Now, you can easily query for `dyn Trait`!
For some good real-world use cases, check out this thread: https://github.com/bevyengine/rfcs/pull/39
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Bevy 0.8
I'm the author of the draft Many Worlds RFC. Current plan is to get scheduling sorted out, then pick that work up again.
- Programming a Rogue-Like with Rust
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Bevy 0.7: data oriented game engine built in Rust
I can tell you right now that there’s an entire channel in the Bevy discord server dedicated to making an out of the box api for multiplayer. If you want the current state of it, check out this RFC. https://github.com/bevyengine/rfcs/pull/19 I’m really excited for it when it eventually comes out.
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Bevy 0.7
I think making it easier for systems to observe the effects of Commands from other systems is a critical missing piece of the Bevy ECS puzzle. "Stageless" is a solid, holistic solution to the problem and we're seeing the community slowly establish consensus on that design. There is already a draft implementation in the works. And I think "stageless" is most likely the solution we will land on.
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Announcing bevy-egui-kbgp - an improved keyboard and gamepad story for egui in Bevy
Cool! Looks like a nice complement to the RFC about keyboard navigation!
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Bevy 0.6
This should be fairly feasible: although you'll probably want to wait on (or implement) the dynamic components RFC. The comments above are more to the effect of "writing Rust is easier and more convenient than you might expect".
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Bevy’s First Birthday: a year of open source Rust game engine development
You will be happy to know that better/updated documentation is planned. It was briefly mentioned as "the new Bevy Book effort" in this paragraph of the blog post and there are a ton more details in this RFC. Your participation would be more than welcome!
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Placating the borrow checker for systems that depend on a component plus the same component on another entity?
So, several of us have been working on a relations feature for Bevy: first-class support for those sort of "target another entity with a component" patterns that keep cropping up. There's a lot to be done, and it's at a point where it can be chunked out, so if you're interested in helping out come say hi on Discord :)
What are some alternatives?
When comparing bevy_smud and rfcs you can also consider the following projects:
bevy - My fork of bevy with OpenXR support
bevy - A refreshingly simple data-driven game engine built in Rust
femtovg
morphorm - A UI layout engine written in Rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
kajiya - 💡 Experimental real-time global illumination renderer 🦀
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
bevy-website - The source files for the official Bevy website
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
bevy - A refreshingly simple data-driven game engine built in Rust
docs.rs - crates.io documentation generator