bevy_smud VS femtovg

Compare bevy_smud vs femtovg and see what are their differences.

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bevy_smud femtovg
4 7
132 25
- -
7.2 0.0
4 months ago over 2 years ago
Rust Rust
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_smud

Posts with mentions or reviews of bevy_smud. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-21.

femtovg

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-27.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
  • Is there an easy wrapper for wgpu?
    8 projects | /r/rust | 30 May 2022
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
  • Electron vs. Qt for a new open-source file organization project
    6 projects | news.ycombinator.com | 12 Jun 2021
    I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.

    I recently added a wgpu backend https://github.com/adamnemecek/femtovg.

    Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.

  • Is Pathfinder (the graphics library) still being developed?
    4 projects | /r/rust | 5 Jun 2021
    I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
  • SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
    4 projects | news.ycombinator.com | 27 Apr 2021
    SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.

    SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.

    Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg

What are some alternatives?

When comparing bevy_smud and femtovg you can also consider the following projects:

bevy - My fork of bevy with OpenXR support

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics

bevy - A refreshingly simple data-driven game engine built in Rust

webrender - A GPU-based renderer for the web

bevy-website - The source files for the official Bevy website

accesskit - UI accessibility infrastructure across platforms and programming languages

bevy - A refreshingly simple data-driven game engine built in Rust

iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua

bevy_more_shapes - More shapes for the bevy game engine

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.