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I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
bevy_smud is another option if you want to work with sdf. I haven't used it myself yet but it looks really interesting.
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Hence, a higher number means a more popular project.