femtovg

Antialiased 2D vector drawing library written in Rust (by femtovg)

Femtovg Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better femtovg alternative or higher similarity.

femtovg discussion

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femtovg reviews and mentions

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Recommended UI framework to draw many 2D lines?
    5 projects | /r/rust | 6 Mar 2023
    Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
  • tinydraw 0.1.1
    2 projects | /r/rust | 16 Feb 2023
    Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
  • Decision paralysis: ggez or macroquad
    4 projects | /r/rust_gamedev | 9 Jul 2022
    I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
  • femtovg VS lyon - a user suggested alternative
    2 projects | 21 May 2022
  • Keeping POWER relevant in the open source world
    9 projects | news.ycombinator.com | 22 Jan 2022
    https://github.com/femtovg/femtovg/pull/5

    Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that Iā€™d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. Iā€™m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.

    I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!

  • How to use a Rust WebAssembly module in Svelte with Web Workers
    1 project | /r/sveltejs | 29 Nov 2021
    In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Any recommended resources for beginning graphics with Rust
    2 projects | /r/rust | 22 Jul 2021
    I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
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    www.saashub.com | 20 Jan 2025
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5 days ago

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