bevy_smud
bevy-website
bevy_smud | bevy-website | |
---|---|---|
4 | 16 | |
132 | 180 | |
- | 0.6% | |
7.2 | 9.4 | |
4 months ago | 6 days ago | |
Rust | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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bevy_smud
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How to make a 2D torus in Bevy?
Also bevy_smud
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Bevy vector graphics library?
bevy_smud is another option if you want to work with sdf. I haven't used it myself yet but it looks really interesting.
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Bevy 0.8
I made a project that's in some ways a fork of bevy_sprite's batching. I do batching of sdf shapes, perhaps you'll be able to make sense of it. https://github.com/johanhelsing/bevy_smud . I haven't updated it for bevy 0.8 yet, but at least its bevy-main branch is more or less up-to-date
- bevy_smud: An experimental crate for drawing sdf shapes with Bevy
bevy-website
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The Bevy Foundation
https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
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Bevy 0.11: ECS-driven game engine built in Rust
We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
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Android support?
Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
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Bevy 0.8
I do want previews though.
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Programming a Rogue-Like with Rust
API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...
Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.
> I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.
I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).
- Bevy 0.6 to 0.7 Migration Guide
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How Bevy uses Rust traits for labeling
We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
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Bevy 0.6
Can do
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Not Snake - my first game released made with Bevy
I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
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Bevy’s First Birthday: a year of open source Rust game engine development
If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182
What are some alternatives?
bevy - My fork of bevy with OpenXR support
wgpu - Cross-platform, safe, pure-rust graphics api.
femtovg
gdnative - Rust bindings for Godot 3
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
CodeLLDB - A native debugger extension for VSCode based on LLDB
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_prototype_lyon - Draw 2D shapes in Bevy
bevy - A refreshingly simple data-driven game engine built in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bevy_more_shapes - More shapes for the bevy game engine