rfcs VS bevy_ecs_tilemap

Compare rfcs vs bevy_ecs_tilemap and see what are their differences.

rfcs

Suggest changes to Bevy and view accepted designs (by bevyengine)

bevy_ecs_tilemap

A tilemap rendering crate for bevy which is more ECS friendly. (by StarArawn)
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rfcs bevy_ecs_tilemap
16 5
106 800
6.6% -
1.2 8.6
6 days ago 6 days ago
Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rfcs

Posts with mentions or reviews of rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.

bevy_ecs_tilemap

Posts with mentions or reviews of bevy_ecs_tilemap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • How to draw a tilemap properly?
    1 project | /r/bevy | 30 Mar 2023
    https://github.com/StarArawn/bevy_ecs_tilemap Consider thumbing through this code for ideas. Generally looks fine assuming you need to individually color tiles at some point in the future.
  • Why global consts are so widely used?
    1 project | /r/rust | 5 Dec 2022
  • Bevy 0.7
    16 projects | /r/rust | 15 Apr 2022
    Yeah built in texture atlas requires that you manually manage the atlas and doesn't support swapping out textures on the fly (although I'm willing to consider adding support for that). I'm pretty sure the bevy_ecs_tilemap plugin uses the "texture array" approach to texture atlases. Its very possible that it will work for your usecase (or provide an example of how to do that in bevy).
  • Need a technology choice advice, please help.
    3 projects | /r/rust | 9 Apr 2022
    I can only speak to Bevy from firsthand use and you won't find support for any of your bullets out of the box, but some of it is available in the surrounding package ecosystem. I liked working with bevy_ecs_tilemap. I highly recommend the Cheatbook as well.
  • Tile Map with ECS: Should I have an entity per tile?
    2 projects | /r/gamedev | 31 May 2021
    you can check out https://github.com/StarArawn/bevy_ecs_tilemap,

What are some alternatives?

When comparing rfcs and bevy_ecs_tilemap you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

bevy-inspector-egui - Inspector plugin for the bevy game engine

morphorm - A UI layout engine written in Rust

kajiya - 💡 Experimental real-time global illumination renderer 🦀

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

bevy_editor_pls - In-App editor tools for bevy applications

docs.rs - crates.io documentation generator

bevy-website - The source files for the official Bevy website

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native