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Bevy_ecs_tilemap Alternatives
Similar projects and alternatives to bevy_ecs_tilemap
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awesome-bevy
A collection of Bevy assets, plugins, learning resources, and apps made by the community
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InfluxDB
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better bevy_ecs_tilemap alternative or higher similarity.
bevy_ecs_tilemap reviews and mentions
Posts with mentions or reviews of bevy_ecs_tilemap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
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How to draw a tilemap properly?
https://github.com/StarArawn/bevy_ecs_tilemap Consider thumbing through this code for ideas. Generally looks fine assuming you need to individually color tiles at some point in the future.
- Why global consts are so widely used?
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Bevy 0.7
Yeah built in texture atlas requires that you manually manage the atlas and doesn't support swapping out textures on the fly (although I'm willing to consider adding support for that). I'm pretty sure the bevy_ecs_tilemap plugin uses the "texture array" approach to texture atlases. Its very possible that it will work for your usecase (or provide an example of how to do that in bevy).
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Need a technology choice advice, please help.
I can only speak to Bevy from firsthand use and you won't find support for any of your bullets out of the box, but some of it is available in the surrounding package ecosystem. I liked working with bevy_ecs_tilemap. I highly recommend the Cheatbook as well.
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Tile Map with ECS: Should I have an entity per tile?
you can check out https://github.com/StarArawn/bevy_ecs_tilemap,
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Stats
Basic bevy_ecs_tilemap repo stats
5
812
8.4
19 days ago
StarArawn/bevy_ecs_tilemap is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of bevy_ecs_tilemap is Rust.
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