rfcs VS bevy_ggrs

Compare rfcs vs bevy_ggrs and see what are their differences.

rfcs

Suggest changes to Bevy and view accepted designs (by bevyengine)

bevy_ggrs

Bevy plugin for the GGRS P2P rollback networking library. (by gschup)
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rfcs bevy_ggrs
16 3
106 271
6.6% -
1.2 8.9
7 days ago 2 months ago
Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rfcs

Posts with mentions or reviews of rfcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.

bevy_ggrs

Posts with mentions or reviews of bevy_ggrs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10: data oriented game engine built in Rust
    5 projects | /r/gamedev | 6 Mar 2023
    As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
  • How can I loop a certain stage multiple times in a schedule?
    1 project | /r/bevy | 5 Aug 2022
    You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Regarding rollback networking, there is bevy_ggrs, which I think works really well.

What are some alternatives?

When comparing rfcs and bevy_ggrs you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

stretch - High performance flexbox implementation written in rust

morphorm - A UI layout engine written in Rust

kajiya - 💡 Experimental real-time global illumination renderer 🦀

bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

docs.rs - crates.io documentation generator

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)