bevy_prototype_lyon
roguelike-bevy-crossterm
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bevy_prototype_lyon | roguelike-bevy-crossterm | |
---|---|---|
6 | 1 | |
565 | 4 | |
- | - | |
4.4 | 1.8 | |
28 days ago | over 3 years ago | |
Rust | Rust | |
Apache License 2.0 | - |
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bevy_prototype_lyon
- Canvas API for Bevy?
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Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
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How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
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A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
roguelike-bevy-crossterm
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Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
What are some alternatives?
bevy-website - The source files for the official Bevy website
tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
rapier - 2D and 3D physics engines focused on performance.
BevyRoguelike - Roguelike game using Rust and the Bevy engine
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
templates - Templates for bootstrapping a Rust TUI application with Ratatui
wgpu-rs - Rust bindings to wgpu native library
mini-me - Inline multiline text-editor/prompt written in Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
bevy_kira_audio - A Bevy plugin to use Kira for game audio
bevy - A refreshingly simple data-driven game engine built in Rust