bevy_prototype_lyon VS roguelike-bevy-crossterm

Compare bevy_prototype_lyon vs roguelike-bevy-crossterm and see what are their differences.

roguelike-bevy-crossterm

Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
bevy_prototype_lyon roguelike-bevy-crossterm
6 1
565 4
- -
4.4 1.8
28 days ago over 3 years ago
Rust Rust
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_prototype_lyon

Posts with mentions or reviews of bevy_prototype_lyon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.

roguelike-bevy-crossterm

Posts with mentions or reviews of roguelike-bevy-crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | /r/rust_gamedev | 4 Dec 2021
    Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.

What are some alternatives?

When comparing bevy_prototype_lyon and roguelike-bevy-crossterm you can also consider the following projects:

bevy-website - The source files for the official Bevy website

tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach

rapier - 2D and 3D physics engines focused on performance.

BevyRoguelike - Roguelike game using Rust and the Bevy engine

bevy_text_mesh - A bevy 3D text mesh generator for displaying text

templates - Templates for bootstrapping a Rust TUI application with Ratatui

wgpu-rs - Rust bindings to wgpu native library

mini-me - Inline multiline text-editor/prompt written in Rust.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

bevy_tilemap - Tilemap with chunks for the Bevy game engine.

bevy_kira_audio - A Bevy plugin to use Kira for game audio

bevy - A refreshingly simple data-driven game engine built in Rust