roguelike-bevy-crossterm VS bevy_tilemap

Compare roguelike-bevy-crossterm vs bevy_tilemap and see what are their differences.

roguelike-bevy-crossterm

Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)

bevy_tilemap

Tilemap with chunks for the Bevy game engine. (by joshuajbouw)
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roguelike-bevy-crossterm bevy_tilemap
1 2
4 166
- -
1.8 2.9
over 3 years ago about 2 years ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

roguelike-bevy-crossterm

Posts with mentions or reviews of roguelike-bevy-crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | /r/rust_gamedev | 4 Dec 2021
    Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.

bevy_tilemap

Posts with mentions or reviews of bevy_tilemap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.

What are some alternatives?

When comparing roguelike-bevy-crossterm and bevy_tilemap you can also consider the following projects:

tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach

macroquad - Cross-platform game engine in Rust.

BevyRoguelike - Roguelike game using Rust and the Bevy engine

bevy_retro - Plugin pack for making 2D games with Bevy

templates - Templates for bootstrapping a Rust TUI application with Ratatui

bevy - A refreshingly simple data-driven game engine built in Rust

bevy_prototype_lyon - Draw 2D shapes in Bevy

mini-me - Inline multiline text-editor/prompt written in Rust.

miniquad - Cross platform rendering in Rust

bevy_crossterm - Crossterm plugin for the bevy game engine