roguelike-bevy-crossterm
Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
tui-realm
👑 tui-rs framework to build stateful applications with a React/Elm inspired approach (by veeso)
roguelike-bevy-crossterm | tui-realm | |
---|---|---|
1 | 3 | |
4 | 491 | |
- | - | |
1.8 | 6.4 | |
over 3 years ago | 7 days ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike-bevy-crossterm
Posts with mentions or reviews of roguelike-bevy-crossterm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-04.
-
Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
tui-realm
Posts with mentions or reviews of tui-realm.
We have used some of these posts to build our list of alternatives
and similar projects.
- tui-realm: a Rust TUI framework inspired by Elm and React
-
Introducing Rustea, an easy-to-use TUI crate for Rust, based off of the Elm architecture.
Really cool! Have you seen tui-realm? How does this compare?
- A TUI-rs framework inspired by Elm and React
What are some alternatives?
When comparing roguelike-bevy-crossterm and tui-realm you can also consider the following projects:
BevyRoguelike - Roguelike game using Rust and the Bevy engine
tui-rs - Build terminal user interfaces and dashboards using Rust
templates - Templates for bootstrapping a Rust TUI application with Ratatui
mini-me - Inline multiline text-editor/prompt written in Rust.
bevy_prototype_lyon - Draw 2D shapes in Bevy
Cursive - A Text User Interface library for the Rust programming language
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
termscp - 🖥 A feature rich terminal UI file transfer and explorer with support for SCP/SFTP/FTP/S3/SMB
bevy - A refreshingly simple data-driven game engine built in Rust
gitui - Blazing 💥 fast terminal-ui for git written in rust 🦀
roguelike-bevy-crossterm vs BevyRoguelike
tui-realm vs tui-rs
roguelike-bevy-crossterm vs templates
tui-realm vs mini-me
roguelike-bevy-crossterm vs bevy_prototype_lyon
tui-realm vs Cursive
roguelike-bevy-crossterm vs mini-me
tui-realm vs templates
roguelike-bevy-crossterm vs bevy_tilemap
tui-realm vs termscp
roguelike-bevy-crossterm vs bevy
tui-realm vs gitui