roguelike-bevy-crossterm

Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)

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roguelike-bevy-crossterm reviews and mentions

Posts with mentions or reviews of roguelike-bevy-crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | /r/rust_gamedev | 4 Dec 2021
    Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.

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over 3 years ago

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