roguelike-bevy-crossterm
Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
BevyRoguelike
Roguelike game using Rust and the Bevy engine (by thephet)
roguelike-bevy-crossterm | BevyRoguelike | |
---|---|---|
1 | 6 | |
4 | 151 | |
- | - | |
1.8 | 5.2 | |
over 3 years ago | 29 days ago | |
Rust | Rust | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike-bevy-crossterm
Posts with mentions or reviews of roguelike-bevy-crossterm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-04.
-
Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
BevyRoguelike
Posts with mentions or reviews of BevyRoguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-10.
- Sharing Saturday #418
-
Sharing Saturday #405
Rogue Quest github
-
Sharing Saturday #399
You can check the project on Github if you fancy it: https://github.com/thephet/BevyRoguelike
-
Sharing Saturday #397
This is the game: https://github.com/thephet/BevyRoguelike (there you can also see a few videos and screenshots).
-
Starting with Bevy, trying to draw the tilemap. Need some help.
Build a (very simple - as much as maybe part 2) using crossterm. You won't need your font image map; you can just use a terminal's font.
What are some alternatives?
When comparing roguelike-bevy-crossterm and BevyRoguelike you can also consider the following projects:
tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
roguelike - A stealth roguelike in development phase.
templates - Templates for bootstrapping a Rust TUI application with Ratatui
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
bevy_prototype_lyon - Draw 2D shapes in Bevy
pong - pong implementation in Rust, single player and two player available!
mini-me - Inline multiline text-editor/prompt written in Rust.
rubiks-cube - Rubik's cube made with bevy engine.
bevy_crossterm - Crossterm plugin for the bevy game engine
bevy - A refreshingly simple data-driven game engine built in Rust
tetris - Classical tetris game made with bevy engine.
roguelike-bevy-crossterm vs tui-realm
BevyRoguelike vs roguelike
roguelike-bevy-crossterm vs templates
BevyRoguelike vs bevy_tilemap
roguelike-bevy-crossterm vs bevy_prototype_lyon
BevyRoguelike vs pong
roguelike-bevy-crossterm vs mini-me
BevyRoguelike vs rubiks-cube
roguelike-bevy-crossterm vs bevy_tilemap
BevyRoguelike vs bevy_crossterm
roguelike-bevy-crossterm vs bevy
BevyRoguelike vs tetris