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Nuitka
Nuitka is a Python compiler written in Python. It's fully compatible with Python 2.6, 2.7, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10, and 3.11. You feed it your Python app, it does a lot of clever things, and spits out an executable or extension module.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
I managed to solve the problem by stumbling onto Nuitka, which apparently compiles my Python code into something resembling C, as opposed to just packaging it with an interpreter which is what PyInstaller did. It took a fair bit of playing around with to get working right, but it's very smooth now I've figured it out. It's a bit hard to know for sure, but apparently I can expect some significant performace improvements and that's something I'm hoping pans out.
Rogue Quest github
Hoho tell me what you want to know and I can direct you. Learnopengl is a wonderful resource, although it's for more than shaders. Shadertoy is amazing for trying out pixel shaders. What language/platform do you want to focus on, and what do you want out of shaders? E.g. post process effects, particle systems, procgen, etc etc