bevy_prototype_lyon
rapier
Our great sponsors
bevy_prototype_lyon | rapier | |
---|---|---|
6 | 39 | |
565 | 3,545 | |
- | 5.6% | |
4.4 | 8.4 | |
29 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_prototype_lyon
- Canvas API for Bevy?
-
Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
-
How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
-
Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
-
A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
rapier
-
Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
-
Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Code examples: see examples2d, examples3d-f64 and examples3d directories
- Rapier: Fast 2D and 3D physics engines written in Rust
-
Bevy XPBD: A physics engine for the Bevy game engine
What are the pros and cons compared to something like Rapier? When should one use Bevy XPBD instead of Rapier, or vice versa?
-
What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
-
Constructing a piston/muscle/gas strut in bevy_rapier3d?
I have noticed that Rapier 0.17 contains a RopeJoint struct, which constrains maximum distance between two dynamic bodies. It doesn't seem to have found its way into bevy_rapier3d yet so I haven't understood whether it supports (half of) my use case, and looking at the code (https://github.com/dimforge/rapier/blob/master/src/dynamics/joint/rope_joint.rs) I really cannot see how it is actually implemented and how I could extend it to also set a minimum distance, but this may be a place to start.
-
Next part of my platformer in bevy series
I was also frustrated with the kcc, so I opened a PR that fixes most of my issues: https://github.com/dimforge/rapier/pull/446
-
What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
-
Good resources for structuring a 2d physics engine in Rust?
Maybe check out how Rapier does it. Rapier is likely the most advanced physics engine in Rust. (Though Embark Studios is doing some crazy stuff with ML physics.)
-
A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
What are some alternatives?
bevy-website - The source files for the official Bevy website
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
parry - 2D and 3D collision-detection library for Rust.
wgpu-rs - Rust bindings to wgpu native library
nakama - Distributed server for social and realtime games and apps.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
bevy_kira_audio - A Bevy plugin to use Kira for game audio
gdnative - Rust bindings for Godot 3