bevy_game_template VS rapier

Compare bevy_game_template vs rapier and see what are their differences.

bevy_game_template

Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android (by NiklasEi)

rapier

2D and 3D physics engines focused on performance. (by dimforge)
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bevy_game_template rapier
5 39
720 3,574
- 4.0%
8.3 8.4
2 days ago 4 days ago
Rust Rust
Creative Commons Zero v1.0 Universal Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_game_template

Posts with mentions or reviews of bevy_game_template. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-20.
  • Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
    5 projects | /r/bevy | 20 Mar 2023
    Thanks also to bevy_game_template, without which Foxtrot would not be possible in the first place :) And thanks to /u/PhaestusFox, who made a video about the template
  • Can Cargo be configured to ignore changes to certain non-code files when building?
    1 project | /r/rust | 12 May 2022
    Seems like you are right - it really is a build.rs problem. I'm using the build.rs from this template, which only sets the icon, and when I remove it it really know not to rebuild when I touch a non-source file, but apparently even if I replace it with a build.rs that only containers an empty main function it still rebuilds when I touch the assets.
  • Bevy Jam #1
    10 projects | /r/rust | 10 Feb 2022
    Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?
  • How transferable would be my understanding of Bevy currently to a later, more complete version of it?
    1 project | /r/bevy | 23 Jun 2021
    From my own experience, I've walked through the Bevy tutorial a few times without getting a ton of traction. On this iteration I'm working harder to explore the examples, of which there are many. I'm playing with this bevy game template to learn more about how a full project might be implemented. I'm learning to approach gamedev with ECS entities as a first-class citizen, which is a concept I haven't really explored before.
  • Game Template
    1 project | /r/bevy | 29 Apr 2021
    Have you seen NiklasEi's template? It's more focused on the assorted project setup (like CI), but it may help you still <3

rapier

Posts with mentions or reviews of rapier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.

What are some alternatives?

When comparing bevy_game_template and rapier you can also consider the following projects:

bavy-showcase

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

template-repo - A quick, CI-enabled Bevy template repository.

bevy - A refreshingly simple data-driven game engine built in Rust

kajiya - 💡 Experimental real-time global illumination renderer 🦀

parry - 2D and 3D collision-detection library for Rust.

heron - [DISCONTINUED] An ergonomic physics API for bevy games

nakama - Distributed server for social and realtime games and apps.

foxtrot - The all-in-one Bevy 3D game template for desktop.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

gdnative - Rust bindings for Godot 3