bevy_game_template
template-repo
bevy_game_template | template-repo | |
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5 | 1 | |
720 | 39 | |
- | - | |
8.3 | 0.0 | |
2 days ago | 8 months ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
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bevy_game_template
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Thanks also to bevy_game_template, without which Foxtrot would not be possible in the first place :) And thanks to /u/PhaestusFox, who made a video about the template
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Can Cargo be configured to ignore changes to certain non-code files when building?
Seems like you are right - it really is a build.rs problem. I'm using the build.rs from this template, which only sets the icon, and when I remove it it really know not to rebuild when I touch a non-source file, but apparently even if I replace it with a build.rs that only containers an empty main function it still rebuilds when I touch the assets.
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Bevy Jam #1
Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?
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How transferable would be my understanding of Bevy currently to a later, more complete version of it?
From my own experience, I've walked through the Bevy tutorial a few times without getting a ton of traction. On this iteration I'm working harder to explore the examples, of which there are many. I'm playing with this bevy game template to learn more about how a full project might be implemented. I'm learning to approach gamedev with ECS entities as a first-class citizen, which is a concept I haven't really explored before.
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Game Template
Have you seen NiklasEi's template? It's more focused on the assorted project setup (like CI), but it may help you still <3
template-repo
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Inspired but with no original or cohesive ideas
This is the GDD template that we use :) It's more focused on marketability and constraints than most of the others I've seen.
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
bavy-showcase
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
kajiya - π‘ Experimental real-time global illumination renderer π¦
bevy - A refreshingly simple data-driven game engine built in Rust
heron - [DISCONTINUED] An ergonomic physics API for bevy games
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
foxtrot - The all-in-one Bevy 3D game template for desktop.
bevy_asset_loader - Bevy plugin helping with asset loading and organization
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework