bevy_ecs_ldtk
spine-runtimes
bevy_ecs_ldtk | spine-runtimes | |
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4 | 65 | |
600 | 4,163 | |
- | 1.0% | |
7.9 | 9.8 | |
10 days ago | 2 days ago | |
Rust | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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bevy_ecs_ldtk
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New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
Collision detection - no auto-generated, you build your own manually. The LDtk integration has lots of examples here. Note that for 2D, if you only want rectangles bordering sprites, you can set the collider bounds equal to your sprite bounds, which gets you 99% of the way there
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Bevy 2d level design tool for a beginner
I've really enjoyed using ldtk for this kind of thing using this plugin https://github.com/Trouv/bevy_ecs_ldtk. The bevy setup for entities and collisions is a little verbose but there are solid examples in the repo that I was able to get working in my project very quickly by building from that code. It's pretty activity maintained and they've been responsive to bugs I file too.
- Katharos tech?!
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Adding colliders to entities generated by bevy_ecs_ldtk
However, I'm struggling with adding collider boxes to entities. In ecs_ldtk example (https://github.com/Trouv/bevy_ecs_ldtk/tree/main/examples/platformer) they spawn colliders automatically attached to entities. However, I would prefer to have them be slightly shifted (let's say, only 1-tile-sized collider attached to the player's legs or no collider on a tree crown), which means I need to spawn a child anchor to the entity and attach a collider to it. I guess one possible solution would be to have a system that does this for me on entity spawn, but maybe there's another solution I'm unaware of, and more experienced developers could help me here. Thanks in advance! :)
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
What are some alternatives?
tiled - Flexible level editor
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
bevy-cheatbook - Unofficial Reference Book for the Bevy Game Engine
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
flux - A fast, lightweight tweening library for Lua
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Light-Reflective-Mirror - A relay transport for mirror.