bevy_ecs_ldtk VS spine-runtimes

Compare bevy_ecs_ldtk vs spine-runtimes and see what are their differences.

bevy_ecs_ldtk

ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap (by Trouv)
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bevy_ecs_ldtk spine-runtimes
4 65
600 4,163
- 1.0%
7.9 9.8
10 days ago 2 days ago
Rust C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_ecs_ldtk

Posts with mentions or reviews of bevy_ecs_ldtk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-22.
  • New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
    2 projects | /r/rust_gamedev | 22 Sep 2023
    Collision detection - no auto-generated, you build your own manually. The LDtk integration has lots of examples here. Note that for 2D, if you only want rectangles bordering sprites, you can set the collider bounds equal to your sprite bounds, which gets you 99% of the way there
  • Bevy 2d level design tool for a beginner
    2 projects | /r/rust_gamedev | 26 Nov 2022
    I've really enjoyed using ldtk for this kind of thing using this plugin https://github.com/Trouv/bevy_ecs_ldtk. The bevy setup for entities and collisions is a little verbose but there are solid examples in the repo that I was able to get working in my project very quickly by building from that code. It's pretty activity maintained and they've been responsive to bugs I file too.
  • Katharos tech?!
    4 projects | /r/bevy | 16 Nov 2022
  • Adding colliders to entities generated by bevy_ecs_ldtk
    1 project | /r/bevy | 2 Jul 2022
    However, I'm struggling with adding collider boxes to entities. In ecs_ldtk example (https://github.com/Trouv/bevy_ecs_ldtk/tree/main/examples/platformer) they spawn colliders automatically attached to entities. However, I would prefer to have them be slightly shifted (let's say, only 1-tile-sized collider attached to the player's legs or no collider on a tree crown), which means I need to spawn a child anchor to the entity and attach a collider to it. I guess one possible solution would be to have a system that does this for me on entity spawn, but maybe there's another solution I'm unaware of, and more experienced developers could help me here. Thanks in advance! :)

spine-runtimes

Posts with mentions or reviews of spine-runtimes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

What are some alternatives?

When comparing bevy_ecs_ldtk and spine-runtimes you can also consider the following projects:

tiled - Flexible level editor

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

bevy-cheatbook - Unofficial Reference Book for the Bevy Game Engine

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

2D-Platformer-Hunter - A 2D Platformer Controller in Unity

Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.

flux - A fast, lightweight tweening library for Lua

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

delaunator - An incredibly fast JavaScript library for Delaunay triangulation of 2D points

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

Light-Reflective-Mirror - A relay transport for mirror.