spine-runtimes VS delaunator

Compare spine-runtimes vs delaunator and see what are their differences.

delaunator

An incredibly fast JavaScript library for Delaunay triangulation of 2D points (by mapbox)
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spine-runtimes delaunator
65 4
4,163 2,206
0.7% 1.1%
9.8 4.9
1 day ago 3 months ago
C# JavaScript
GNU General Public License v3.0 or later ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spine-runtimes

Posts with mentions or reviews of spine-runtimes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

delaunator

Posts with mentions or reviews of delaunator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Using Voronoi polygons for simplified continent generation
    3 projects | /r/proceduralgeneration | 5 May 2023
    Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
  • Question about ints used for enums (cast as enum) (4.0.2)
    3 projects | /r/godot | 4 May 2023
  • Visualizing Delaunay Triangulation
    1 project | news.ycombinator.com | 12 Jul 2022
    Great article!

    How does this algorithm compare to others, e.g. sweep algorithms like the one used by delaunator[0]?

    An obvious difference is sweep algorithms sort the points in some way before adding them, is that a key to efficiency gains?

    0: https://github.com/mapbox/delaunator/blob/main/README.md#pap...

  • Diamonds
    1 project | /r/generative | 21 May 2021

What are some alternatives?

When comparing spine-runtimes and delaunator you can also consider the following projects:

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

earcut - The fastest and smallest JavaScript polygon triangulation library for your WebGL apps

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

blog - Life is a moment :notebook_with_decorative_cover:

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

turf - A modular geospatial engine written in JavaScript and TypeScript

2D-Platformer-Hunter - A 2D Platformer Controller in Unity

fdir - ⚡ The fastest directory crawler & globbing library for NodeJS. Crawls 1m files in < 1s

Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.

javascript-algorithms - 📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings

flux - A fast, lightweight tweening library for Lua

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.