Adding colliders to entities generated by bevy_ecs_ldtk

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  • bevy_ecs_ldtk

    ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap

    However, I'm struggling with adding collider boxes to entities. In ecs_ldtk example (https://github.com/Trouv/bevy_ecs_ldtk/tree/main/examples/platformer) they spawn colliders automatically attached to entities. However, I would prefer to have them be slightly shifted (let's say, only 1-tile-sized collider attached to the player's legs or no collider on a tree crown), which means I need to spawn a child anchor to the entity and attach a collider to it. I guess one possible solution would be to have a system that does this for me on entity spawn, but maybe there's another solution I'm unaware of, and more experienced developers could help me here. Thanks in advance! :)

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