bevy_ecs_ldtk VS jumpy

Compare bevy_ecs_ldtk vs jumpy and see what are their differences.

bevy_ecs_ldtk

ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap (by Trouv)

jumpy

Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶 (by fishfolk)
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bevy_ecs_ldtk jumpy
4 28
600 1,544
- 1.2%
7.9 8.9
9 days ago 5 days ago
Rust Rust
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_ecs_ldtk

Posts with mentions or reviews of bevy_ecs_ldtk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-22.
  • New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
    2 projects | /r/rust_gamedev | 22 Sep 2023
    Collision detection - no auto-generated, you build your own manually. The LDtk integration has lots of examples here. Note that for 2D, if you only want rectangles bordering sprites, you can set the collider bounds equal to your sprite bounds, which gets you 99% of the way there
  • Bevy 2d level design tool for a beginner
    2 projects | /r/rust_gamedev | 26 Nov 2022
    I've really enjoyed using ldtk for this kind of thing using this plugin https://github.com/Trouv/bevy_ecs_ldtk. The bevy setup for entities and collisions is a little verbose but there are solid examples in the repo that I was able to get working in my project very quickly by building from that code. It's pretty activity maintained and they've been responsive to bugs I file too.
  • Katharos tech?!
    4 projects | /r/bevy | 16 Nov 2022
  • Adding colliders to entities generated by bevy_ecs_ldtk
    1 project | /r/bevy | 2 Jul 2022
    However, I'm struggling with adding collider boxes to entities. In ecs_ldtk example (https://github.com/Trouv/bevy_ecs_ldtk/tree/main/examples/platformer) they spawn colliders automatically attached to entities. However, I would prefer to have them be slightly shifted (let's say, only 1-tile-sized collider attached to the player's legs or no collider on a tree crown), which means I need to spawn a child anchor to the entity and attach a collider to it. I guess one possible solution would be to have a system that does this for me on entity spawn, but maybe there's another solution I'm unaware of, and more experienced developers could help me here. Thanks in advance! :)

jumpy

Posts with mentions or reviews of jumpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing bevy_ecs_ldtk and jumpy you can also consider the following projects:

tiled - Flexible level editor

rust-sdl2 - SDL2 bindings for Rust

bevy-cheatbook - Unofficial Reference Book for the Bevy Game Engine

bbscript - Parses BBScript for various Arc System Works Games

spine-runtimes - 2D skeletal animation runtimes for Spine.

minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.

iroha - Iroha - A simple, enterprise-grade decentralized ledger

ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)

rust-drive-ai - Self driving car AI in road fighter world

Shiftnanigans - A library for randomizing tile-based maps and other interesting algorithms.

thetawave - A physics based, space shooter game made with Rust and the Bevy engine.

UKMM - A new mod manager for The Legend of Zelda: Breath of the Wild. Successor to BCML.