jumpy
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶 (by fishfolk)
UKMM
A new mod manager for The Legend of Zelda: Breath of the Wild. Successor to BCML. (by NiceneNerd)
jumpy | UKMM | |
---|---|---|
28 | 4 | |
1,544 | 146 | |
1.2% | - | |
8.9 | 7.5 | |
8 days ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jumpy
Posts with mentions or reviews of jumpy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-24.
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
UKMM
Posts with mentions or reviews of UKMM.
We have used some of these posts to build our list of alternatives
and similar projects.
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Cemu seems to be able to install BOTW mods. Should I use UKMM instead?
When I right click Breath of the Wild on CEMU and go to "Edit graphics pack" it seems there are some mods (like remove HUD elements, custom cel shading and glowing guardian color). Should I install mods using this CEMU feature, or should I use UKMM?
- So im having this error message in the mod manager for Breath of the wild "U-king mod manager"
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Can Cemu play an unpacked Wii U rom?
which format you can use depends on what mod manager you use. BCML only supports the RPX format, whereas UKMM (which is the successor to BCML, made by the same people) supports both RPX and WUA.
- the legend of zelda breath of the wild mod manager
What are some alternatives?
When comparing jumpy and UKMM you can also consider the following projects:
rust-sdl2 - SDL2 bindings for Rust
Second-Wind - Public Repo for Download Files
bbscript - Parses BBScript for various Arc System Works Games
Hyrule-Compendium-API - An API serving data on all in-game items and regions in Breath of the Wild and Tears of the Kingdom.
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
mint - Deep Rock Galactic mod loader and integration
iroha - Iroha - A simple, enterprise-grade decentralized ledger
egui-d3d11 - D3D11 backend for egui.
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
rust-drive-ai - Self driving car AI in road fighter world
war-is-here