UKMM
egui-d3d11
UKMM | egui-d3d11 | |
---|---|---|
4 | 1 | |
172 | 38 | |
- | - | |
9.0 | 0.0 | |
28 days ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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UKMM
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Cemu seems to be able to install BOTW mods. Should I use UKMM instead?
When I right click Breath of the Wild on CEMU and go to "Edit graphics pack" it seems there are some mods (like remove HUD elements, custom cel shading and glowing guardian color). Should I install mods using this CEMU feature, or should I use UKMM?
- So im having this error message in the mod manager for Breath of the wild "U-king mod manager"
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Can Cemu play an unpacked Wii U rom?
which format you can use depends on what mod manager you use. BCML only supports the RPX format, whereas UKMM (which is the successor to BCML, made by the same people) supports both RPX and WUA.
- the legend of zelda breath of the wild mod manager
egui-d3d11
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Which library should I use for creating an overlay?
Is this for a game you're making yourself or are you hooking into a game? you could look into the egui-d3d11 fork for some helpful examples, it's a bit premature but it does support keyboard and mouse inputs egui-d3d11
What are some alternatives?
Second-Wind - Public Repo for Download Files
egui_dock - Docking support for egui – an immediate-mode GUI library for Rust
Hyrule-Compendium-API - An API serving data on all in-game items and regions in Breath of the Wild and Tears of the Kingdom.
imgui-rs - Rust bindings for Dear ImGui
mint - Deep Rock Galactic mod loader and integration
dll-crab - 🦀 Rusty DLL Injector with GUI
bbscript - Parses BBScript for various Arc System Works Games
egui_overlay - An Overlay Window that allows input to passthrough
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
snowflake-ingame - Snowflake In-Game API Runtime
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native