baseq3a
Unofficial Quake III Arena gamecode patch (by ec-)
ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena (by ioquake)
baseq3a | ioq3 | |
---|---|---|
1 | 12 | |
23 | 2,307 | |
- | 0.9% | |
2.7 | 7.1 | |
20 days ago | 4 days ago | |
C | C | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baseq3a
Posts with mentions or reviews of baseq3a.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-22.
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Looking to make a Quake Champions mod. Where can I find the tools/docs necessary?
It'd be much simpler to make a mod for Quake 3, in which case I would grab https://github.com/ec-/baseq3a . This gives you a basic grasp of modding: https://www.quakewiki.net/archives/code3arena/tutorials/index.html
ioq3
Posts with mentions or reviews of ioq3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-03.
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Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
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Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
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Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
- Looking for a game engine programmable in C
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Making Quake From Scratch?
The source code for all of the Quake games is available on GitHub. They are the original source releases, but you might prefer to use a source port which implements more up-to-date platform abstractions (like SDL), supports 64-bit, and doesn't contain any assembly code. I'd recommend ioquake3.
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id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
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ioquake3 inquiry
The only way for you to get a recent build of ioquake3 is to build it yourself from source code hosted on github.
What are some alternatives?
When comparing baseq3a and ioq3 you can also consider the following projects:
Quake-III-Arena - Quake III Arena GPL Source Release
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
Terasology - Terasology - open source voxel world
Quake - Quake GPL Source Release
tinyc.games - Tiny C games you can compile and run RIGHT NOW
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Quake-2 - Quake 2 GPL Source Release
permafrost-engine - An OpenGL RTS game engine written in C
gunslinger - C99, header-only framework for games and multimedia applications
Quake3e - Improved Quake III Arena engine
DS3DebugFPS - ⚡ Unlock the frame rate in Dark Souls III.
obbg - a block/voxel-based game