baked-animation-meshes
persistent-data
baked-animation-meshes | persistent-data | |
---|---|---|
2 | 2 | |
27 | 25 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baked-animation-meshes
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Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
Full Tutorial on YouTube
As always, all code from this video is available on GitHub
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
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