Azul3D VS wgpu-native

Compare Azul3D vs wgpu-native and see what are their differences.

Azul3D

Azul3D - A 3D game engine written in Go! (by azul3d)

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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Azul3D wgpu-native
2 13
598 731
0.2% 7.4%
0.0 8.3
over 2 years ago 9 days ago
C Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Azul3D

Posts with mentions or reviews of Azul3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing Azul3D and wgpu-native you can also consider the following projects:

g3n - Go 3D Game Engine (http://g3n.rocks)

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

go-collada - Go package for working with the Collada file format.

webgpu-headers

Ebiten - Ebitengine - A dead simple 2D game engine for Go

learn-wgpu - Guide for using gfx-rs's wgpu library.

engo - Engo is an open-source 2D game engine written in Go.

wgpu - Cross-platform, safe, pure-rust graphics api.

GarageEngine - Game engine written in Go (golang).

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Oak - A pure Go game engine

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.