Azul VS imgui

Compare Azul vs imgui and see what are their differences.

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Azul imgui
26 352
5,814 56,047
0.3% -
7.1 9.7
2 months ago 2 days ago
Rust C++
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Azul

Posts with mentions or reviews of Azul. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-03.
  • AvaloniaUI: Create Multi-Platform Apps with .NET
    13 projects | news.ycombinator.com | 3 Feb 2024
    Not sure what you mean but WebRender powers Firefox which definitely works on the desktop.

    You can use it to build desktop UI frameworks - see for example https://azul.rs/

  • Servo, the parallel browser engine written in Rust
    11 projects | news.ycombinator.com | 27 May 2023
    I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.

    I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.

    https://github.com/fschutt/azul

  • Is RUST a good choice for building web browsers?
    6 projects | /r/rust | 27 May 2023
    Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    > But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?

    There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:

    • Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.

    • Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.

    > wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform

    > "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback

    > a permissive open source license: MPL-2.0

    > a C interface/wrap to allow a wide programming language binding support: yes

    > and an easily extensible and themable set of basic widgets: also yes

    [1] https://azul.rs/

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
  • Servo 2023 Roadmap
    1 project | /r/rust | 4 Feb 2023
    Sounds like you may be interested in azul not exactly servo based but on projects that originate from servo. Also this is not a typical WebView, for example it does not use HTML but uses DOM to define it's UI, and there is no JS engine in there.
  • Help with webrender.
    1 project | /r/rust | 1 Jan 2023
    Azul uses webrender. But your "glue" program is like half the web browser. You also need a vector graphics library to render websites. Webrender only does boxes, but not complex SVG paths. Once the plan was to use pathfinder, but mozilla fired the dev and they still using an old version of chromium's skia for that.
  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    One day I'll get around to finish my library Azul [1]. Hopefully.

    [1] https://azul.rs/

  • Pure Rust GUI Landscape
    8 projects | dev.to | 24 Nov 2022
    azul

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Dear ImGui version v1.90.6 released
    1 project | news.ycombinator.com | 8 May 2024
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Ask HN: Fastest cross-platform GUI stack/strategy
    3 projects | news.ycombinator.com | 18 Mar 2024
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
  • Black Triangles
    1 project | news.ycombinator.com | 26 Dec 2023
    It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:

    https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...

    DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.

    I understand whats happening, but you know sometimes I just want to display a fucking image.

  • Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
    10 projects | news.ycombinator.com | 20 Dec 2023
    ImGui is engine/GPU agnostic

    Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...

    More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y

  • Where do I start to learn C++ for a game development
    2 projects | /r/gamedev | 10 Dec 2023
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Stretching myself thin with Dear ImGui projects
    2 projects | dev.to | 28 Nov 2023
    They use a Dear ImGui, a C++ GUI library.

What are some alternatives?

When comparing Azul and imgui you can also consider the following projects:

conrod - An easy-to-use, 2D GUI library written entirely in Rust.

wxWidgets - Cross-Platform C++ GUI Library

wxRust - A Rust binding of the wxWidgets cross platform toolkit.

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!

NanoGUI - Minimalistic GUI library for OpenGL

orbtk - The Rust UI-Toolkit.

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

Native Windows GUI - A light windows GUI toolkit for rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust

CEGUI